On this episode, we sit down with Kyle Kukshtel, developer of Cantata and host over at the SuperCulture network. We talk about what they've been up to, their pivot into game dev, time spent at Killscreen, the state of Games Journalism, and the language we use to critique work. We also talk about the legacy of film critique on games through the lens of Cahiers Du Cinema, Critical Code Studies, Goose Game, and Disco Elysium. Twitter - https://twitter.com/kkukshtel Afterschool studio - https://twitter.com/afterschoolvg Cantata - https://twitter.com/cantatagame The Beach - https://twitter.com/thebeachgame BAD END Podcast - https://twitter.com/badendpodcast BAD End Patreon - https://www.patreon.com/badend Superculture Network - https://twitter.com/SupercultureNet Bullet Points Monthly - https://twitter.com/bulletpointsvg Savoir Faire: A Disco Elysium Podcast - https://twitter.com/SupercultureRev
Emily's guest episode on BAD END - https://www.badendpodcast.com/episodes/the-decade-in-indie-ft-emily-rose
Piece on critical code analysis of Rimworld- https://www.rockpapershotgun.com/2016/11/02/rimworld-code-analysis/
Errant Signal's video on Magic Circle - https://www.youtube.com/watch?v=W7eCIkcMUdA
The King of the Wood - https://allen.itch.io/the-king-of-the-wood
Medea's piece on Goose Game - https://www.rebind.io/ask-not-for-whom-the-goose-honks-3265/
AAA Collective - https://aaasoftwa.re/